Deliver something a business needs
A restaurant orders stock, a driver collects it and the staff turn it into meals. A careful driver can earn a bonus for bringing the load in on time and in good condition.
The Wall Roleplay starts in GTA V Enhanced on FiveM. Run a delivery, answer a roadside call or put on a show. Los Santos is where we’ll build the community and learn what works before taking The Wall to GTA VI.
These are examples from the development build. We’ll run them with players before deciding what’s ready for opening.
A restaurant orders stock, a driver collects it and the staff turn it into meals. A careful driver can earn a bonus for bringing the load in on time and in good condition.
Fix a network outage with Vantorr or take a call with a tow crew. Drivers, police and EMS each have a part to play when a car breaks down or someone needs help.
Record music, promote a release or run a ticketed show. Eligible tickets can be resold in the phone Market. Crews can take on rotating salvage work and share eligible proceeds with their crew treasury.
The property system has apartments, houses and shared access. Dynasty 8 adds broker showings, offers and commissions. Playtesting will check who can enter, manage keys and reach storage.
Vehicles have their own VINs and TW plates. Used-car trading and item sales are in the development build. Testing will check ownership, keys and payment through a sale, along with refuelling and EV charging.
Record and promote a release, plan a set and sell merch at a show. If you can’t make an event, you can list eligible unused tickets in the phone Market. We’ll try the full experience with players, from buying a ticket to getting through the door.
Pick up a truck, deliver your load and bring the truck back to get your deposit. Deliver cold goods on time to earn the extra bonus.
Take a repair job, find what went wrong and fit the right parts. Jobs range from fixing local network equipment to getting a data centre back online.
Take dispatch jobs for NPC passengers or pick up another player. Player fares are held until the trip settles.
Take roadside calls for tyre repairs, battery jumps and flatbed recovery. Police impounds are handled separately. The basic tow flow is in the build. Expanded quotes and company payouts are still being evaluated.
Run municipal collection routes with a working compactor or complete a six-stop postal delivery route.
Haul quarry ore to the foundry for smelting or harvest timber and process it at the sawmill.
Fish from shore or head offshore. Bait and progression give the two routes different equipment and catches to work toward.
Grow produce and supply local buyers. Farm supply and recovery work is in the development build, with standing restaurant orders among the flows we’ll test in game.
These jobs keep shops stocked and people moving. During playtests we’ll make sure your pay and progress still add up when you reconnect.
Answer calls, look up records, issue citations and handle arrests. We’ll also test how officers collect and track evidence.
Respond to calls, stabilize patients and get them to hospital. We’ll check that treatment, bills and recovery carry over if someone reconnects.
The government build includes case and custody tools. Courtroom procedures and department rules still need sign-off before they’re used on a public server.
Start a street gang, ride with a club, build a syndicate or put together a heist crew. Each type has its own starting ranks and ways to play, with room for leaders to give those ranks names that fit their group.
Build a reputation in your neighbourhood, mark your turf and deal with rival groups.
Make the clubhouse a home base. Organize group rides and give members distinct roles in the club.
Build a hierarchy, manage business ties and decide how the organization handles alliances and rivalries.
Put together a small team with specialist roles. Take on rotating salvage jobs and put a share of eligible sales into the crew treasury.
Use the crew app to see who’s in your group, what each rank can do and how much money the group has. The test build also includes headquarters, alliances, rivalries and underground races. We’ll try those features with players before deciding what’s ready for opening.
/firstdayFilter destinations in the city directory and set GPS to your next stop. After orientation, you can reopen the guidebook whenever you need directions. We’ll test the full route from character creation to a first paid shift.
The November 9 test run passed all 36 simulated server suites for the shared build, including the Underworld expansion. The Windows server and private in-game playtests are still ahead. Wave 3 has its own review.
Check that the city starts reliably and that your character, money and belongings are still there after a restart.
Invite a small group to try their first shift, make deliveries, go to a show and play through calls with police and EMS. See what happens when someone disconnects halfway through.
See how the city feels with more people online. Watch busy shops and events, adjust wages and prices, and use what we learn to decide how many players to admit.
Publish the rules, confirm who’s available to help players and practice getting the city back online after an outage. Then we can announce an opening.
The launch lineup, starter rewards, career payouts and property costs are still being decided. The public opening also depends on a final review of the beta and recovery tests.
We’re reviewing jobs and scenes you can do together. Share a freight run with a co-driver, send two technicians to fix an outage, or work a salvage job with a crew. The review also covers home showings, venue check-in, player trades, farm markets, and updates to First Day and the DMV.
Before adding these features to the shared build, we want to see players finish a job together and recover when someone disconnects halfway through. Criminal lending has been deferred. The on-screen crew display (HUD) is a separate candidate in review.
Think of GTA V on FiveM as our waiting room for GTA VI RP. It gives us a place to play together, find out which jobs and stories people come back for, and learn how to run the city with a real community.
Once GTA VI Online and supported community server tools are available, our plan is to build The Wall Roleplay in GTA VI. We’ll bring what we learn in Los Santos into that next city. There’s no date for the move yet.
It’s our upcoming GTA V Enhanced roleplay city on FiveM, with civilian careers, player businesses, public services and nightlife.
A shop can buy stock from its own account, a driver delivers it and employees turn it into goods. TW Bank records both sides of the payments it handles. Testing will check that money, stock and refunds stay in sync.
We haven’t announced an opening date. We’ll check the server first, invite a small group to try GTA V Enhanced and then hold a closed beta if those playtests go well.
That’s the plan. We’re starting on GTA V FiveM to build the community and learn what works. Once GTA VI Online and supported community server tools are available, we plan to build The Wall Roleplay in GTA VI. There’s no date for that move yet.
FiveM is a separate project. Our seven DayZ servers continue across Chernarus, Deer Isle, Alteria and Nasdara.
Follow the roadmap for testing milestones and the dev blog for a closer look at the systems. All seven DayZ servers continue alongside the FiveM project.